Grass
Introduced in 0.1.0
Connections
- Drops
- Dirt
Developer details
- Internal ID
- block/grass
- Source
- assets/data/blocks.toml → grass
- Textures
- vox:grass_top, vox:grass_side, vox:dirt
[blocks.grass]
capabilities = []
civilization_value = 0
collision = true
covered_becomes = "vox:dirt"
drops = [{"item":"vox:dirt"}]
extends = "vox:dirt"
gravity_affected = false
light_emission = 0
material = "vox:soil"
mineable = true
name = "Grass"
opaque = true
random_tick = true
render = "cube"
replaceable = false
solid = true
spreads_to = "vox:dirt"
textures = {"top":"vox:grass_top","side":"vox:grass_side","bottom":"vox:dirt"}
tilled_into = "vox:tilled_soil"
tool = "vox:digging"
tool_required = false