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Internal use only

Systems

The mechanics of Vox Eternum — what you operate, and how. Each has a guide, or a placeholder where one has not been written yet. For what the game is about rather than how it works, see theages.

Crafting and stations

Guide not written

A recipe names a capability rather than a block, and any block declaring that word provides it, so a station is data alone.

Playable now · Introduced in The Age of Survival. Reached by building Crafting Block.No guide yet

Cooking

Guide not written

A fire burns fuel and turns what is in it into something else; a spit set on it adds roasting.

Playable now · Introduced in The Age of Survival. Reached by building Campfire.No guide yet

Hunger, health and the night

Guide not written

Hunger falls, food restores it, and what comes out after dark is what the dark is for.

Playable now · Introduced in The Age of Survival.No guide yet

Farming

Read the guide

Tilled soil, seeds, growth on a random tick, and a harvest.

Playable now · Introduced in The Age of Survival. Reached by building Stone Hoe.

Animals and husbandry

Guide not written

An animal follows what you hold, and one that feels safe where it is lays and gives.

Playable now · Introduced in The Age of Survival.No guide yet

Structures

Guide not written

A named group of blocks the world puts down as one, built in a studio rather than typed out.

Playable now · Introduced in The Age of Survival.No guide yet

Caves and what grows in them

Guide not written

Caves are cut by noise and then grown in: a table says what stands on a cave floor, how often, and between which depths.

Playable now · Introduced in The Age of Survival.No guide yet

Notices

Guide not written

A short line put in front of one player and gone in a few seconds, with a rank deciding what wins when two land at once.

Playable, unsettled · Belongs to no age — a mechanism of the game itself.No guide yet

Omens

Guide not written

A line and a sound where the world is uneasy: the first sign that the supernatural has rules and is paying attention.

Playable, unsettled · Introduced in The Age of Omens.No guide yet

Awards

Guide not written

The notice queue's reason for existing: what you have achieved, shown at three sizes.

In development · Belongs to no age — a mechanism of the game itself.No guide yet