Deer
Introduced in 0.1.0
Connections
- Spawns in
- Grassland, Temperate Forest
Developer details
- Internal ID
- creature/deer
- Source
- assets/data/creatures.toml → deer
- Textures
- vox:deer
- Sounds
- vox:deer_hurt, vox:deer_death, vox:deer_ambient
[creatures.deer]
attack_cooldown = 1
attack_range = 1.5
damage = 0
detect_range = 12
drops = []
extends = "vox:grazer"
fat = {"item":"vox:fat","count":1,"chance":0.5}
flee_when_hurt = true
health = 10
hide = {"item":"vox:hide","count":1}
hostile = false
meat = {"item":"vox:red_meat","count":2}
model = "vox:deer"
name = "Deer"
size = [0.6,1.4]
sounds = {"hurt":"vox:deer_hurt","death":"vox:deer_death","ambient":"vox:deer_ambient"}
spawn_at = ["dawn","noon","creation"]
spawn_atmosphere = ["vox:oxygen_nitrogen"]
spawn_in = ["vox:temperate_forest","vox:grassland"]
speed = 3