Drowned Sailor
Introduced in 0.1.0
Connections
- Drops
- Bone, Wood Planks
- Spawns in
- Coast
Developer details
- Internal ID
- creature/drowned_sailor
- Source
- assets/data/creatures.toml → drowned_sailor
- Textures
- vox:drowned_sailor
- Sounds
- vox:raider_hurt, vox:raider_death, vox:raider_ambient
[creatures.drowned_sailor]
attack_cooldown = 1
attack_range = 1.5
damage = 5
detect_range = 16
drops = [{"item":"vox:planks","count":2},{"item":"vox:bone","count":1}]
extends = "vox:base"
flee_when_hurt = false
health = 24
hostile = true
model = "vox:drowned_sailor"
name = "Drowned Sailor"
size = [0.6,1.8]
sounds = {"hurt":"vox:raider_hurt","death":"vox:raider_death","ambient":"vox:raider_ambient"}
spawn_at = ["midnight"]
spawn_atmosphere = ["vox:oxygen_nitrogen"]
spawn_in = ["vox:coast"]
spawn_light = [0,7]
spawn_near = {"blocks":["vox:salt_water"],"within":5}
spawn_on = ["vox:sand"]
speed = 3