Pig
Introduced in 0.1.0
Connections
- Spawns in
- Grassland, Temperate Forest
Developer details
- Internal ID
- creature/pig
- Source
- assets/data/creatures.toml → pig
- Textures
- vox:pig
- Sounds
- vox:pig_hurt, vox:pig_death, vox:pig_ambient
[creatures.pig]
attack_cooldown = 1
attack_range = 1.5
damage = 0
detect_range = 12
drops = []
extends = "vox:grazer"
fat = {"item":"vox:fat","count":1,"chance":0.5}
flee_when_hurt = true
health = 10
hide = {"item":"vox:hide","count":1}
hostile = false
meat = {"item":"vox:red_meat","count":2}
model = "vox:pig"
name = "Pig"
size = [0.8,0.9]
sounds = {"hurt":"vox:pig_hurt","death":"vox:pig_death","ambient":"vox:pig_ambient"}
spawn_at = ["dawn","noon","creation"]
spawn_atmosphere = ["vox:oxygen_nitrogen"]
spawn_in = ["vox:grassland","vox:temperate_forest"]
spawn_on = ["vox:grass"]
speed = 2.6