Seal
Introduced in 0.1.0
Connections
- Spawns in
- Coast, Cold Shore
Developer details
- Internal ID
- creature/seal
- Source
- assets/data/creatures.toml → seal
- Textures
- vox:seal
- Sounds
- vox:seal_hurt, vox:seal_death, vox:seal_ambient
[creatures.seal]
attack_cooldown = 1
attack_range = 1.5
damage = 0
detect_range = 12
drops = []
extends = "vox:swimmer"
flee_when_hurt = true
health = 12
hostile = false
meat = {"item":"vox:fish","count":1}
model = "vox:seal"
name = "Seal"
size = [0.8,0.7]
sounds = {"hurt":"vox:seal_hurt","death":"vox:seal_death","ambient":"vox:seal_ambient"}
spawn_at = ["dawn","noon","creation"]
spawn_atmosphere = ["vox:oxygen_nitrogen"]
spawn_in = ["vox:coast","vox:frozen_shore"]
spawn_near = {"blocks":["vox:salt_water"],"within":4}
spawn_on = ["vox:sand"]
spawn_temp = [0,0.4]
speed = 2