Skeleton
Introduced in 0.1.0
Connections
- Drops
- Bone
Developer details
- Internal ID
- creature/skeleton
- Source
- assets/data/creatures.toml → skeleton
- Textures
- vox:skeleton
- Sounds
- vox:raider_hurt, vox:raider_death, vox:ogre_ambient
[creatures.skeleton]
attack_cooldown = 1
attack_range = 1.5
breaks = {"hardness":0.7,"seconds":2.5}
damage = 3
detect_range = 16
drops = [{"item":"vox:bone","count":2}]
extends = "vox:base"
flee_when_hurt = false
health = 16
hostile = true
model = "vox:skeleton"
name = "Skeleton"
size = [0.6,1.8]
sounds = {"hurt":"vox:raider_hurt","death":"vox:raider_death","ambient":"vox:ogre_ambient"}
spawn_atmosphere = ["vox:oxygen_nitrogen"]
speed = 3