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Internal use only

Wild Dog

Introduced in 0.1.0

Connections

Drops
Bone

Developer details

Internal ID
creature/wild_dog
Source
assets/data/creatures.toml → wild_dog
Textures
vox:wild_dog
Sounds
vox:wolf_hurt, vox:wolf_death, vox:wolf_ambient
[creatures.wild_dog]
attack_cooldown = 1
attack_range = 1.5
damage = 2
detect_range = 12
drops = [{"item":"vox:bone","count":1}]
extends = "vox:predator"
fat = {"item":"vox:fat","count":1,"chance":0.3}
flee_when_hurt = false
health = 10
hide = {"item":"vox:hide","count":1,"chance":0.5}
hostile = true
meat = {"item":"vox:stringy_meat","count":1}
model = "vox:wild_dog"
name = "Wild Dog"
pack = {"call_within":20}
size = [0.7,0.9]
sounds = {"hurt":"vox:wolf_hurt","death":"vox:wolf_death","ambient":"vox:wolf_ambient"}
spawn_at = ["dusk","midnight"]
spawn_atmosphere = ["vox:oxygen_nitrogen"]
spawn_light = [0,7]
speed = 4.4