Zombie
Introduced in 0.1.0
Connections
- Drops
- Bone
Developer details
- Internal ID
- creature/zombie
- Source
- assets/data/creatures.toml → zombie
- Textures
- vox:zombie
- Sounds
- vox:raider_hurt, vox:raider_death, vox:ogre_ambient
[creatures.zombie]
attack_cooldown = 1
attack_range = 1.5
breaks = {"hardness":0.7,"seconds":2.5}
damage = 4
detect_range = 18
drops = [{"item":"vox:bone","count":1}]
extends = "vox:base"
flee_when_hurt = false
health = 20
hostile = true
model = "vox:zombie"
name = "Zombie"
size = [0.6,1.8]
sounds = {"hurt":"vox:raider_hurt","death":"vox:raider_death","ambient":"vox:ogre_ambient"}
spawn_at = ["midnight"]
spawn_atmosphere = ["vox:oxygen_nitrogen"]
spawn_light = [0,7]
speed = 2.6